MANIFESTO PARA ERA DIGITAL: Explorando Presença Ativa, Arte e o Metaverso

The Sistine Chapel Ceiling by Michelangelo
Fig2. O Teto da Capela Sistina por Michelangelo: Uma obra-prima do Alto Renascimento, este teto afrescado, pintado de 1508 a 1512, apresenta a icônica cena da Criação de Adão. O trabalho de Michelangelo mescla a narrativa divina com a emoção humana, destacando sua habilidade em anatomia e composição neste espaço sagrado do Vaticano. Fonte: https://en.wikipedia.org/wiki/Sistine_Chapel_ceiling#/media/File:Sistine_Chapel_ceiling_02_(brightened).jpg
Leonardo da Vinci’s The Last Supper: A Demonstration of Perspective with a Vanishing Point.
Fig3. “Leonardo da Vinci’s The Last Supper: A Demonstration of Perspective with a Vanishing Point. This image illustrates how Leonardo da Vinci used perspective to direct the viewer’s gaze towards Christ, the focal point of the painting. Every line of the architecture converges above Jesus’ right eye, exemplifying the innovation and integration of art and science during the Renaissance.” Source: https://en.wikipedia.org/wiki/The_Last_Supper_(Leonardo)#/media/File:Leonardo_da_Vinci_(1452-1519)-_The_Last_Supper(1495-1498).jpg
Fig4. “Leonardo da Vinci’s Vitruvian Man, 1490, a study of the ideal human body proportions, inspired by the writings of the Roman architect Vitruvius.”
source:https://pt.wikipedia.org/wiki/Homem_Vitruviano_(desenho_de_Leonardo_da_Vinci)
Fig5-A. “Reviving the Colosseum in the Digital Realm – This immersive 3D model of the Colosseum aims to create a shared, collective experience for users around the world. Through the interplay of light, shadow, and intricate details, it invites participants to reconnect with ancient history in a decentralized online space, bridging the past with the present in a digital forum for global gatherings.”
source: https://colosseum.social
Fig5-B “Blueprint for a Decentralized Digital Arena – This 3D architectural blueprint reveals the foundation of a collective digital experience of the Colosseum, built for the Metaverse. It showcases the technical precision that underpins this online gathering space, where each element is crafted to enable users worldwide to experience and contribute to the rich legacy of Rome, fostering a decentralized community.”
source: https://colosseum.social
Fig6. "Desenhando Mãos" por M.C. Escher, 1948. Este desenho icônico captura um paradoxo visual onde duas mãos saem do papel para desenhar uma à outra em um ciclo contínuo de criação e existência, evocando questionamentos sobre a realidade e a criação, semelhantes aos explorados em simulações como o metaverso.
source: https://en.wikipedia.org/wiki/Drawing_Hands
Fig7. “The Calling of Saint Matthew” by Caravaggio, 1599-1600. This dramatic painting depicts the moment Jesus calls Matthew to follow him, illuminated by a divine light that symbolizes divine intervention. The striking contrast between light and shadow, along with Caravaggio’s masterful use of chiaroscuro, creates a blurred region between reality and the painting, offering an immersive experience.
source: https://en.wikipedia.org/wiki/The_Calling_of_Saint_Matthew#/media/File:The_Calling_of_Saint_Matthew-Caravaggo_(1599-1600).jpg
The Rape of Proserpina by Gian Lorenzo Bernini (1621–1622)
Fig8. “The Rape of Proserpina by Gian Lorenzo Bernini (1621–1622) captures a fleeting moment, where Bernini’s mastery of light and shadow not only enriches the visual experience but also transcends space, time, and sight, deeply imprinting on human memory and provoking profound reflections. This work lingers in the viewer’s consciousness like a persistent shadow, echoing through the ages.”
source: https://en.wikipedia.org/wiki/The_Rape_of_Proserpina
Fig9. “Founded in 1961 by George Maciunas, this Fluxus Street Theater performance in 1970 exemplifies the movement’s raw, interactive spontaneity. Influenced heavily by the ideas and practices of composer John Cage and the readymades of Marcel Duchamp, active in Dada from 1916 to around 1922, Fluxus is often described as ‘intermedia.’ Artists like Yoko Ono and Nam June Paik amplify Fluxus’s commitment to blending life and art. These ideas can converge to humanize digital experiences within the metaverse, where virtual and physical realities coalesce.”
source:https://historyofourworld.wordpress.com/2009/12/02/fluxus-fluxus-1995/

04. The Convergence of Virtual and Physical Realities

Fig10. “Designed by Francesco Borromini, the intricate dome of San Carlo alle Quattro Fontane in Rome masterfully uses light and architectural genius to blur the boundaries between heaven and earth. Crafted to represent the divine through the play of light, the dome invites viewers to experience a space where architectural artistry and spiritual symbolism subliminally converge, suggesting a seamless integration of physical and metaphysical realms.”
source:https://it.wikipedia.org/wiki/Chiesa_di_San_Carlo_alle_Quattro_Fontane#/media/File:San_Carlo_alle_Quattro_Fontane_(Rome)_-_Dome.jpg
Fig11. “In Fritz Lang’s Metropolis, the omnipotence of machinery is symbolized through stark contrasts of light and shadow, creating illusions of volume and depth within the cinematic space. These scenes employ chiaroscuro techniques not new to 1927 but reflective of the Renaissance’s embrace of science, art, and philosophical exploration. The sharp contrasts and shadow play intensify the drama and mystery, adding emotional and visual depth reminiscent of works by masters like Leonardo da Vinci, Caravaggio, and Rembrandt. Here, technology and art converge, mirroring the Renaissance spirit that recognized humans not as the universe’s center but as integral parts of a vast, explorable cosmos.”
source: https://www.re-thinkingthefuture.com/rtf-architectural-reviews/a6188-an-architectural-review-of-metropolis-1927/
Fig12. “‘The Treachery of Images’ (1929) by René Magritte challenges viewers with its semantically puzzling declaration, ‘Ceci n’est pas une pipe’ (This is not a pipe). This iconic work speaks to audiences by reminding them of the mythological narrative of Parla, intertwining the complexities of representation and reality. As the intersection of metaverses with AI constructs new semantic grounds, this painting provokes a self-contained dialogue within the immersive experience, compelling us to question the essence of objects and their digital counterparts.”
source: https://en.wikipedia.org/wiki/The_Treachery_of_Images#/media/File:MagrittePipe.jpg

06. Inclusivity and Accessibility: Designing Equitable Digital Spaces

Fig13. “Le Corbusier’s visionary ‘Ville Radieuse’ (The Radiant City) plan, first presented in 1924 and never built, epitomizes the architect’s utopian ideals for urban living. Emphasizing functionality, sunlight, green spaces, and free circulation, it proposed an inclusive and accessible city layout that continues to inspire modern urban design. As we design digital spaces today, these principles can guide the creation of equitable virtual environments where accessibility and inclusivity enable all users to interact seamlessly and meaningfully.”
source: https://www.archdaily.com.br/br/787030/classicos-da-arquitetura-ville-radieuse-le-corbusier
Fig14. “In this visionary depiction of a digital metaverse, diverse avatars are seamlessly interconnected, symbolizing a collective consciousness that bridges physical and virtual realities. This futuristic realm, where human minds are digitally linked, embodies the manifesto’s ideals of unity and technological harmony, inviting us to imagine a world where humanity transcends traditional boundaries.”

07. Sustainability in the Digital Age: Inspired by the Arts and Crafts Movement

Fig15. “Rejection of the Machine: This depiction of the Industrial Revolution symbolizes the environment that the Arts & Crafts movement stood against. Initiated in England during the late 19th century, the movement celebrated traditional craftsmanship and aesthetic integrity as a protest against the mass-produced goods of industrial manufacturing. The movement inspires contemporary technological advancements to integrate rather than replace the human touch, promoting a harmony of artisanal beauty and quality.”
"Where Tradition Meets Innovation: This image captures a figure reminiscent of historical wisdom set against a backdrop of advanced digital environments
Fig16. “Where Tradition Meets Innovation: This image captures a figure reminiscent of historical wisdom set against a backdrop of advanced digital environments. It represents the seamless integration of historical knowledge with cutting-edge technology, highlighting the manifesto’s advocacy for a digital space that both preserves and advances human creativity and intellect.”

09. Toward a Responsible Digital Future

"Philosophical Synthesis in the Digital Age: This portrait merges Immanuel Kant (1724–1804), a pivotal figure in Enlightenment thought, with the symbolic digital streams of the 21st-century information age
Fig17. “Philosophical Synthesis in the Digital Age: This portrait merges Immanuel Kant (1724–1804), a pivotal figure in Enlightenment thought, with the symbolic digital streams of the 21st-century information age. The fusion of Kant’s visage with electronic circuitry and data code exemplifies the ongoing dialogue between 18th-century rationalism and contemporary digital complexities, challenging us to contemplate the ethics of technology through the lens of Kantian principles.”
"Reflections of Utopia: As the sun sets, geodesic domes mirror the ideals of Leon Battista Alberti’s Città Ideale (1404-1472), blending visionary architecture with the pulse of the digital era.
Fig18. “Reflections of Utopia: As the sun sets, geodesic domes mirror the ideals of Leon Battista Alberti’s Città Ideale (1404-1472), blending visionary architecture with the pulse of the digital era. This scene captures the essence of our manifesto, where technology enriches human spaces with interactive, colorful expressions of community and innovation, embodying a modern, digital interpretation of the Renaissance pursuit of harmonious urban environments.”
share